{"id":1396,"date":"2023-01-25T04:02:57","date_gmt":"2023-01-25T04:02:57","guid":{"rendered":"https:\/\/wyattsanders.com\/?p=1396"},"modified":"2023-01-25T04:04:20","modified_gmt":"2023-01-25T04:04:20","slug":"i-competed-in-the-kitbash3d-mission-to-minerva-contest","status":"publish","type":"post","link":"https:\/\/wyattsanders.com\/es\/i-competed-in-the-kitbash3d-mission-to-minerva-contest\/","title":{"rendered":"I competed in the Kitbash3D Mission to Minerva contest"},"content":{"rendered":"<p>I recently competed in a competition for Kitbash3D\u2019s Mission to Minerva challenge. I\u2019ve never actually worked professionally in photorealism or CGI before but I figured I could learn along the way during the competition. Honestly the prizes for the competition were pretty modest, the grand prize all together may have only been worth about $2,500 but regardless I was interested in using the free kit they provide and the skills I\u2019d learn while using it. The kits are produced for several softwares, I only really had access to free softwares like blender and Unreal Engine. I started out trying to learn blender and produce a moon environment and terrain using their noise generators. However after spending about a week or two learning and trying to render a couple simple scenes I ran into an issue where Blender would bloat to fill out all 48GB of my RAM in my high-end gaming computer. Sometimes rendering in Blender would take 24 to 48 hours while my computer would be completely unresponsive. There was also the option for real-time rendering with cycles that\u2019s supposed to rely on the GPU which I had a high-performance Nvidia RTX 3060 with 12GB of GDDR6 and it would still lag and be unresponsive.&nbsp;<\/p>\n\n\n\n<p>I eventually started looking into Unreal Engine because graphically the engine renders scenes nicely and it natively works in real-time because it\u2019s a video game engine. Working with the terrain and the environment were obviously different but because I could see how the scene was rendering in color in real-time I could iterate in it much faster. So I kept working in Unreal Engine and I was able to find and buy several assets for the 3D environment from online retailers that helped me to put together the scene quickly.&nbsp;<\/p>\n\n\n\n<p>I had an original idea of designing out a whole planned moon colony based on proposals from NASA and ESA. I ambitiously also wanted to make a video animation because I knew less people would produce videos than 2D renderings. I thought up an engaging story about a potential moon colony rebellion against Elon Musk. I started out making the animation and in fact I got pretty involved with animating a moon rover, and having camera tracks follow this rover through a planned moon settlement but eventually I realized the scope of work I had planned to complete a whole story in 3D animation was beyond the remaining 2 weeks I had left to submit. So I ultimately had to abandon my original plan an pivot to a 2D rendering.&nbsp;<\/p>\n\n\n\n<p>I decided instead to imagine if in the future there was space tourism to the moon, what would a potential vacation look like. I started with an authentic moon environment and kept the layout I had of structures for the moon settlement. Then to make it personal I added an astronaut couple lounging in an inflatable pool with floaties. This is a sight I\u2019ve never seen before in other renderings of the moon or space tourism which is why I thought it was unique.<\/p>\n\n\n\n<p>At the end I submitted my rendering, it obviously could have been a lot better if I had more time put into it but it was good enough to me. I sent it out and never heard any feedback on it. It obviously didn\u2019t win a prize. There were a lot of other good renderings that real artists produced, but even so I think many of the best ones got overlooked by Kitbash3D. At the end I at least got the skills I wanted to develop and a free kit to experiment with. I have more ideas and more time so I can also then use the same environment and assets in a new production.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/wyattsanders.com\/wp-content\/uploads\/2023\/01\/Wyatt-Sanders-Kitbash3d.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1030\" height=\"579\" src=\"https:\/\/wyattsanders.com\/wp-content\/uploads\/2023\/01\/Wyatt-Sanders-Kitbash3d-1030x579.png\" alt=\"\" class=\"wp-image-1397\" srcset=\"https:\/\/wyattsanders.com\/wp-content\/uploads\/2023\/01\/Wyatt-Sanders-Kitbash3d-1030x579.png 1030w, https:\/\/wyattsanders.com\/wp-content\/uploads\/2023\/01\/Wyatt-Sanders-Kitbash3d-300x169.png 300w, https:\/\/wyattsanders.com\/wp-content\/uploads\/2023\/01\/Wyatt-Sanders-Kitbash3d-768x432.png 768w, https:\/\/wyattsanders.com\/wp-content\/uploads\/2023\/01\/Wyatt-Sanders-Kitbash3d-705x397.png 705w, https:\/\/wyattsanders.com\/wp-content\/uploads\/2023\/01\/Wyatt-Sanders-Kitbash3d.png 1440w\" sizes=\"auto, (max-width: 1030px) 100vw, 1030px\" \/><\/a><figcaption class=\"wp-element-caption\">My Mission to Minerva Moon Vacation entry<\/figcaption><\/figure>","protected":false},"excerpt":{"rendered":"<p>I recently competed in a competition for Kitbash3D\u2019s Mission to Minerva challenge. I\u2019ve never actually worked professionally in photorealism or CGI before but I figured I could learn along the way during the competition. Honestly the prizes for the competition were pretty modest, the grand prize all together may have only been worth about $2,500 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1397,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[125,8,103,7,138,3],"tags":[123,139,150],"class_list":["post-1396","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-art","category-computers","category-diy","category-lifestyle","category-space","category-technology","tag-art","tag-space","tag-unreal-engine"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>I competed in the Kitbash3D Mission to Minerva contest - Wyatt Sanders<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/wyattsanders.com\/es\/i-competed-in-the-kitbash3d-mission-to-minerva-contest\/\" \/>\n<meta property=\"og:locale\" content=\"es_MX\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"I competed in the Kitbash3D Mission to Minerva contest - Wyatt Sanders\" \/>\n<meta property=\"og:description\" content=\"I recently competed in a competition for Kitbash3D\u2019s Mission to Minerva challenge. 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